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G HOSTLY CHARACTERS “PIRATES OF THE CARIBBEAN: DEAD MEN TELL NO TALES” This sequence required complex rigid body and fluid simulations, extensive matte painting, and 3D environment work. Artists toiled to create the powerful display of the chasm walls, and how they moved, crested and interacted with the ships.ĭue to a magical spell, the pirates are trapped in Devil’s Triangle, a rocky environment that, when the spell is broken, collapses into the sea. The films’ final scenes required the digital sea to split open into a crashing watery gorge, a task that took nearly a year to perfect. The ocean and complex water simulations were almost entirely CG and were so demanding MPC’s RnD team created new tools to handle the work that included interactive crashing waves, sparkling oceans, a deluge of drips and splashes, and the ocean chasm. The disintegrating and embattled computer generated ship models relied on MPC’s physics based destruction tool KALI. CG work included five hero boats and many boat extensions, sails and rigging that matched onset photography as well as every version of digital water. Principle photography used a dry dock where moving boat sets were built in front of a huge blue screen. “PIRATES OF THE CARIBBEAN: DEAD MEN TELL NO TALES” VFX Still © Disney Enterprises, Inc. SETTING SAIL “PIRATES OF THE CARIBBEAN: DEAD MEN TELL NO TALES” VFX Still © Disney Enterprises, Inc. MPC undertook 1100 shots of ghostly pirates, sharks and birds, digital doubles, ship battles and rendered more water than they had ever tackled before. Let us share a little insight on MPC’s visual effects work on the latest film in the Pirate series, a task that took over 800 MPC artists in London, Montreal and Bangalore more than two years to complete. Dead men might not tell tales, but those of us at the DAVE School do.ĭead men might not tell tales, but those of us at the DAVE School do.
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